The gaming industry has changed dramatically in the last few years, going from being only a way to pass the time to a profitable way to make money. The "Play and Earn" apps, which let users play games and get paid real money at the same time, are one of the most crgiven a hash table t with 25 slots that stores 2000 elements, the load factor α for t iseative developments in this space. These applications, which provide a special fusion of entertainment and financial incentive, have drawn the interest of both serious and casual gamers. The idea behind the game is straightforward but effective: players can take part in different games, finish tasks, & win prizes that can be exchanged for money or other valuables. This paradigm change not only improves the gaming experience but also adds a new level of complexity to the way people view and engage with digital entertainment.